焦距对比网格
Goal: Create a square technical comparison graphic showing how focal length changes perspective in a simple 3D room scene, comparing Blender renders against GPT Images 2.5 outputs. Canvas: Square image, approximately 1080 x 1080 px, with thin black outer border and two horizontal black title bars. The graphic contains exactly 8 rendered panels arranged as two stacked 2 x 2 grids. Layout: The upper half is labeled Blender in bold yellow text centered on a black bar at the very top. The lower half is labeled GPT Images 2.5 in bold yellow text centered on a black divider bar between the two grids. Each section contains exactly 4 panels: top-left focal length 16, top-right focal length 24, bottom-left focal length 36, bottom-right focal length 50. In every panel, place the focal-length label in bold white text at the lower-right corner: “Focal length 16”, “Focal length 24”, “Focal length 36”, and “Focal length 50”. Scene repeated in all panels: A clean minimalist 3D test room with white walls, white ceiling, glossy pale gray tiled floor with visible grid lines, and a rear wall with a centered dark gray vertical door or rectangular panel. Place exactly 3 colored cubes in the scene: 1 large glossy red cube in the foreground center, 1 small glossy blue cube to the mid-left, and 1 small glossy yellow cube to the mid-right. The cubes cast subtle soft reflections on the polished floor. Use symmetrical perspective lines converging toward the back wall. Panel-specific camera behavior: In the Blender section, make the focal length progression visually accurate: 16 mm appears very wide-angle with the red cube smaller and farther away, strong room expansion and visible side walls; 24 mm slightly less wide with the red cube larger; 36 mm more zoomed with the red cube prominent; 50 mm most zoomed with the red cube very large and the side cubes closer to the edges. In the GPT Images 2.5 section, show the same scene and same four labels, but make the 16 mm and 24 mm panels less wide than expected, with object scale changing only modestly across focal lengths; the 16 mm panel should not shrink the objects as much as the Blender 16 mm panel. Visual style: Clean synthetic 3D render, soft global illumination, high-key white room, subtle shadows and reflections, crisp tiled floor, no people, no extra objects, no watermark. Maintain exact count: 2 labeled sections, 8 panels, 4 focal-length labels per section, and 3 cubes per panel.
提示词解读
以简洁的方形信息图展示焦距对立体房间视角的影响。每一格中出现的是一间洁白的合成房间,墙壁、天花板纯白,地面为优雅淡灰色瓷砖,上面标有网格线;正中央放置一扇深灰色垂直门。房间里有三块光滑反射的方块——前景的大红块及左侧小蓝块和右侧小黄块,彼此投下一道柔和的光影。整体布局分为蓝光渲染区和 GPT Images 2.5 区,分别用醒目的黄色标题栏和轻薄的黑边框划分。 关键视觉细节体现于镜头设置:在蓝光渲染区,16 mm的全景角度极强烈放大深度,道具远远较小;50 mm 的变焦则压缩空间,使红块显得异常大。相较之下,在 GPT Images 2.5 区,视角更为平坦,16 mm 的缩放幅度不明显,四个焦距之间的比例变化也显得更温和。柔和的全局照明、灰度明确的光影与切脉精准的瓷砖纹理强化整体的干净、统一感,且每个面板右下角都标注有白色“Focal length”标签。 如果你想按此做标本对照表,保持网格结构与标题栏风格即可;同时可以把房间内容改为如椅子、台灯或纹理墙面等其他 3‑D 对象,只需保留相机处理与区分两套图像的关键即可。



