日系游戏吉祥物风格角色群像设计
[Work], select 7–9 representative characters from the work and uniformly translate them into Japanese game mascot styles. Japanese Game Mascot Illustration × Super Deformed Character Design × 2D Commercial Character Art × Soft Cel Shading × Clean Colored Line Art. Retain each character's most core identity features, including hairstyle silhouette, primary colors, headwear, clothing structure, identity symbols, iconic accessories, and representative props, compressing this information into a concise and clear themed costume design. All characters use a unified mascot template: a giant rounded head, egg-shaped short and stout torso, extremely short limbs, large rabbit ears, a black oval electronic mask covering the face, simplified glowing eyes inside the mask, and a matte doll-like appearance. Each character is distinguished by rabbit ear decorations, head attachment structures, clothing layering, primary color distribution, electronic eye expressions, and props, maintaining clear recognizability within the unified styling. Adopt a multi-character pyramid-style group composition. Characters are concentrated in the lower middle part of the frame, forming a stable and full triangular overall silhouette. Characters are staggered front and back, partially overlapping, leaning on each other, with some characters slightly tilted or floating, respectively performing actions such as waving, peeking, lifting props, hugging companions, or leaning on other characters. Different characters have their own electronic eye expressions and body postures, forming a lively, compact, and storytelling collective interaction. The background color scheme is independently designed based on the worldview of [Work], classic visual symbols, interface colors, and overall temperament. The model extracts a set of representative work-level color schemes from the work to establish a unique color recognition for that work. Maintain a unified minimalist background structure: a wide vertical primary color block in the center, auxiliary color edges on the left and right that create differences in brightness or temperature with the primary color, and large areas of clean white space at the top. The central color block uses a brightened, softened, or low-saturation version of the work's representative color to keep the silhouette of the character group clear; the left and right edges use neutral colors, complementary colors, or secondary representative colors from the work. The background is a flat solid color field with clear boundaries between color blocks, the overall color scheme coordinates with the character group, and different works form obvious color differences. The image uses refined colored line art, opaque flat color blocks, local soft cel shading, clear clothing layering, matte doll materials, and restrained highlights. Establish a unified and layered group color palette based on the primary colors of the work's characters, with clear foreground-background relationships, where black electronic masks and colored clothing form a stable visual rhythm. Overall presentation of high-cleanliness game mascot promotional illustrations. Characters have distinct recognizability, the group image has clear layers, the composition is compact but not cluttered, possessing a doll-like quirky cuteness, slight absurd humor, and the completion of commercial character design. 9:16 vertical format. Add the English name of the work with interesting style matching at the top of the page.
提示词解读
此提示生成一组统一的日式游戏吉祥物风格角色,主体为7至9个强颜色块的卡通造型,采用大圆头、短粗身躯和极短四肢的典型萌化造型。角色以山字形倾斜排列,前后层叠,手持道具或发出表情,营造出轻松逗趣、略带幽默的商业化氛围。 画面通过干净的线稿与鲜艳的扁平色块结合细腻的柔光细腻阴影实现,配合毛料质感与轻微光泽,形成童话般的哑光玩偶效果。背景保持简约:中央运用品牌代表色板块,两侧淡色扶手,顶端留白,形成视觉平衡与清晰层次。 改编时可以保留统一的吉祥物模板与三角排列,替换成自己的角色或特定形象,并根据源作品色调挑选背景色板块,以确保整体风格的协调与识别度提升。



