博物馆制度史极简纸艺海报
[Purpose] Museum institutional history exhibition posters [Output Form] Four independent 9:16 vertical posters [Series Visual Core] First translate institutional relationships into three to five large handmade paper color fields, then hide the real actions of miniature adult figures into cuts, paper layers, ropes, or channels. From a distance, it is large paper color fields and spatial logic; only upon close inspection are the figures, tools, and institutional actions discovered. [Common Rules] - Large paper color fields must determine the composition before figures and text. - Miniature figures and tools occupy only about 3%–6% of the frame. - Each preserves one physical node related to institutional logic. - Text contains only small amounts of information at the exhibition name, date, and venue level. - Do not stack ancient buildings, auspicious clouds, lanterns, landscapes, random calligraphy, brands, logos, or dense instructions. [Variables for Four Images] 1. Fire Prevention: Brick ochre and charcoal black paper fields are separated by a light-colored cut, miniature figures pass buckets and warning flags, one vermilion node. Title "FIRE WATCH / 防火册". 2. Ice Storage: Light ice-blue paper layers gradually go deep into dark indigo paper fields, miniature figures transport ice blocks into the storage entrance, one white cold edge serves as a node. Title "ICE STORE / 藏冰". 3. Customs: Large diagonal old sail paper fields are pierced by a continuous hemp rope, miniature figures verify registers and seal cargo boxes, grayish-green as an accent color. Title "CUSTOMS / 海关". 4. Bridge Tax: Two complementary paper banks on the left and right are connected by a narrow bridge-shaped gap, miniature figures exchange credentials on the passage, one rust-red seal as a node. Title "PASSAGE / 通行".
提示词解读
每幅海报以一幅宽阔的纸艺大底图为主,辅以极小的角色与工具,隐藏于切口、纸层、绳索或通道之中。整体构图先以手绘纸色场为核心,随后通过细小片段加入稀疏的小角色,潜藏的细节只有近距离观看才可识别。 主色调以低对比度的手工纸色为主,结合浅色切割或透光,形成层次感;人物仅占画面3–6%,成为关键节点,强调“制度逻辑“的物理表达。文字极简,仅注明展览标题、时间与地点,避免冗余,让视觉重心停留在纸与微型角色的交错之处。 在改编时,需先确立纸色田野的大框架,再把角色放在极少位置;主题内容可更换,但保持图层级别与角色稀疏度,否则会破坏“以距离解密”这一核心概念。



